After a short research discovery phase I began quickly sketching ideas so I could start paper prototyping a few concepts.
This was a way to quickly test my idea before starting the building phase.
Prototyping helped me decide that VR was the proper channel for this solution. Although this was my first VR design so there was a slight learning curve.
This was a quick project that ended with user testing that provided valuable feedback.
This was the first VR experience that I've ever created so there was a lot of work arounds to meet my project deadline. Another thing that I learned was how to A/B test the experience so I could begin measure and increase user engagement.